On Sat, Jun 30, 2012 at 6:08 PM, Dave Burke <davebu...@android.com> wrote: > To add a little more context to the deprecation notice (I think the choice > of the word "experimental" is a little misleading, sorry for the confusion): > > The feedback we got from internal and external app developers was that they > preferred to use OpenGL directly because of familiarity & portability either > through our Java bindings or NDK. In contrast, we do see interest in the > compute API of Renderscript. Hence we've decided to no longer evolve the RS > graphics APIs (hence deprecation notice) and instead focus on building out > Renderscript's GPU-compute support and developing Renderscript further > especially for applications such as image processing.
Thanks for the clarification! -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in NYC: http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en