Wait, what? Are you asking the question just to prove a point? I am on the Android team and I'm trying to help you. Could you just please be more explicit about how you tried to achieve what you wanted and how you ended up doing it in the end? (Since apparently you found a way.)
On Sun, Jul 1, 2012 at 6:28 PM, [email protected] < [email protected]> wrote: > Any context value you get from onDrawFrame is only useful within that call > stack. I knew this before asking the question. I just wanted to establish > the level of support available to those I have financial responsibilities > to and thus get a little leeway in my scheduling. I've already been banned > from this site using different email addresses for asking similar > questions, and I suspect this will be the end of the discussion (if this is > seen at all). It IS possible to do this on Android by circumventing the > tools Gooble/Android provides, just for the record. Good luck to all in > their efforts! > > > On Saturday, June 30, 2012 4:33:32 PM UTC-7, > [email protected]: >> >> Hello, >> >> I am optimizing an OpenGL-based application ported from that other >> major mobile OS and find that I cannot successfully access the GL >> context from anything other than the rendering thread of >> GLSurfaceView. What I CAN do on other platforms is upload my single >> (and large) texture to GL prior to needing to render the texture >> itself. This is a 640x480 8-bit RGB texture that takes some time to >> upload to the chip and needs to be done every time I realize a new >> frame of animation from the background system memory buffer. I'm sure >> you can appreciate the savings in execution time if I can perform this >> upload from another thread when I have nothing left to do but wait for >> GLSurfaceView's rendering thread to call me. All is synchronized >> safely as evidenced by the successful release of this software using >> this very same technique on that-other-platform-that-**shall-not-be >> named. Things are very smooth and zippy on that platform, but Android >> currently suffers by comparison. Is there any way to do this? >> >> >> Thanks >> >> Glenn > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

