Image morphing can be implemented as easily on android as any other computer, you probably are better off learning the method first forgetting the fact you want to implement it on android. There are many tachniques. A good place to start may be to google point bassed morphing with thin plate splines. Essentially a morph is performed by mixing warping and blending if two images. One issue you might have on android is performace. Lots of pixels to update each envolving matrix arithmatic proportional in size to the number of landmark morphing points. You could may want to implement it in native ndk c code and call it from java or better still see if you can implement it for the gpu using vertex/fragment shaders. Good luck, Dan
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