On Mon, Jul 9, 2012 at 6:17 PM, Romain Guy <[email protected]> wrote:
> Bitmap allocations always count towards your heap limit. Until Android 3.0,
> Bitmaps were allocated on the native heap but counted against your maximum
> Dalvik heap. Starting with Android 3.0, Bitmaps are allocated directly on
> the native heap.

Cool, so now we now why I'm running OOM.  However, what are the best
practices handling Bitmap data that don't fit into memory twice?

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