On Mon, Jul 9, 2012 at 6:17 PM, Romain Guy <[email protected]> wrote: > Bitmap allocations always count towards your heap limit. Until Android 3.0, > Bitmaps were allocated on the native heap but counted against your maximum > Dalvik heap. Starting with Android 3.0, Bitmaps are allocated directly on > the native heap.
Cool, so now we now why I'm running OOM. However, what are the best practices handling Bitmap data that don't fit into memory twice? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

