What does your code look like? And, have you considered just using an ImageView?
Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Tue, Jul 10, 2012 at 10:45 PM, roadysix <[email protected]> wrote: > Hello all, I've recently been trying to teach myself how to develop apps > for Android and for the most part its going well. > However I happen to have stumbled upon an irritating problem for which I > cannot find a solution on the web. > > The quality of the images I am displaying in the emulator and device is > very poor, as if the image is being compressed at build time. > I have tried setting various options in the BitmapFactory.Options class > though to no avail. > > I was wondering if anyone else had come across this kind of problem before > and could let me know what I'm doing > wrong.<https://lh3.googleusercontent.com/-QgEC9ub9JDQ/T_0EDwPC2zI/AAAAAAAAAA4/b5sv46q5Q3E/s1600/problem.png> > Seems like the banding artefacts you would see after converting an image > to a lossy compression format such as JPEG. > The image when displayed on my phone through other apps (such as the > Gallery) looks as it should, so there has to be something I can do. > > I'm overriding the onDraw method and using the provided Canvas object of a > custom View class to draw my images. > > Thanks. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

