What does your code look like?  And, have you considered just using an
ImageView?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Jul 10, 2012 at 10:45 PM, roadysix <[email protected]> wrote:

> Hello all, I've recently been trying to teach myself how to develop apps
> for Android and for the most part its going well.
> However I happen to have stumbled upon an irritating problem for which I
> cannot find a solution on the web.
>
> The quality of the images I am displaying in the emulator and device is
> very poor, as if the image is being compressed at build time.
> I have tried setting various options in the BitmapFactory.Options class
> though to no avail.
>
> I was wondering if anyone else had come across this kind of problem before
> and could let me know what I'm doing 
> wrong.<https://lh3.googleusercontent.com/-QgEC9ub9JDQ/T_0EDwPC2zI/AAAAAAAAAA4/b5sv46q5Q3E/s1600/problem.png>
> Seems like the banding artefacts you would see after converting an image
> to a lossy compression format such as JPEG.
> The image when displayed on my phone through other apps (such as the
> Gallery) looks as it should, so there has to be something I can do.
>
> I'm overriding the onDraw method and using the provided Canvas object of a
> custom View class to draw my images.
>
> Thanks.
>
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