First of all you could sample a variety of real car acceleration sounds and play them back on acceleration. You need to have that in tune with the time it takes until your game car is at full speed. Let's assume it takes 8 seconds from a total halt to full speed. You need an acceleration sound of that length.
If your game car slows down and accelerates again, you need to calculate the correct playback start position within your acceleration sound file based on the current speed. Alternatively you can just dynamically pitch up / down an engine sound loop according to the current speed. Changing pitch can be easily done by changing the playback speed / rate. However, these looped sounds tend to sound a bit artificial. On Tuesday, July 10, 2012 3:57:22 PM UTC-5, Tim wrote: > > Hey all, > It is no problem for me to play "constant" engine sounds but have someone > of you an idea how I can manage accelerations sounds (i.e. car)? > I have no idea how I can create those. > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

