While creating a GLES context for off-screen rendering using
eglCreateContext(), if I set the third parameter ('share_context') to
the window context that's used for ordinary rendering to the screen to
avoid having to upload textures etc. to the new context I get
BAD_MATCH.EGL spec says BAD_MATCH may be generated by eglCreateContext() if GLES server context state for all sharing contexts does not exist in a single address space. I don't know how to verify this - I believe the contexts in my case (the window context created by GLSurfaceView and the other by my code) should meet the requirement, however I'm still getting BAD_MATCH. Could someone help me out with this? Not having to upload everything to the newly created off-screen context would be a performance boon... Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

