I think setting glSampleCoverage should be enough. Plus you may have to implement your own EGLConfigChooser which returns a multisampling supported EGLConfig.
-- H On Jul 23, 2012 3:55 PM, "EOG" <posi...@gmail.com> wrote: > Ho w to enable GL_MULTISAMPLE in OpenGL ES 2.0 ? there is > no GLES20.GL_MULTISAMPLE value > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en