I have a project that finally reached a steady-state that was "functional"
when I had computer issues.
I saved my entire project (I'm using Eclipse v4.2.0) and then fixed my
hardware issues.
After re-installing Eclipse and then importing my project followed by
importing both AndEngine and AndEngineTexturePackerExtension (newly
downloaded from Git).
I now only have one error and it is with the method call to load my
texture file.
The error I'm getting is: The constructor TexturePackLoader(TextureManager,
String) is undefined
The constructor in AndEngineTexturePackExtension does have the above
definition, however, the TexturePackLoader in AndEngine does not.
I've tried re-arranging the libraries and the import statements, all to no
avail.
Does anyone have insight into what would cause this previously working code
to later not parse properly?
Here is the code:
try
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
Log.i("SPLAT FILE", settings.getSplatFile());
//
//--- The below line is where the error occurs!
//
final TexturePack spritesheetTexturePack = new
TexturePackLoader(this.getTextureManager(),
"gfx/splats/").loadFromAsset(this.getAssets(), settings.getSplatFile());
spritesheetTexturePack.loadTexture();
this.mSpritesheetTexture = spritesheetTexturePack.getTexture();
// The texture region library has all the individual sprites from the
spritesheet.
this.mSpritesheetTexturePackTextureRegionLibrary =
spritesheetTexturePack.getTexturePackTextureRegionLibrary();
}
catch (final TexturePackParseException e)
{
Log.e("Error", String.valueOf(e));
}
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