I have a project that finally reached a steady-state that was "functional" 
when I had computer issues.
 
I saved my entire project (I'm using Eclipse v4.2.0) and then fixed my 
hardware issues.
 
After re-installing Eclipse and then importing my project followed by 
importing both AndEngine and AndEngineTexturePackerExtension (newly 
downloaded from Git).
 I now only have one error and it is with the method call to load my 
texture file.
 
The error I'm getting is: The constructor TexturePackLoader(TextureManager, 
String) is undefined
The constructor in AndEngineTexturePackExtension does have the above 
definition, however, the TexturePackLoader in AndEngine does not.
 
I've tried re-arranging the libraries and the import statements, all to no 
avail.
 
Does anyone have insight into what would cause this previously working code 
to later not parse properly?
 
Here is the code:

try 
{ 
   BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); 
   Log.i("SPLAT FILE", settings.getSplatFile()); 
   //
   //--- The below line is where the error occurs!
   //
   final TexturePack spritesheetTexturePack =  new 
TexturePackLoader(this.getTextureManager(), 
"gfx/splats/").loadFromAsset(this.getAssets(), settings.getSplatFile()); 
   spritesheetTexturePack.loadTexture(); 
   this.mSpritesheetTexture = spritesheetTexturePack.getTexture(); 
   // The texture region library has all the individual sprites from the 
spritesheet. 
   this.mSpritesheetTexturePackTextureRegionLibrary = 
spritesheetTexturePack.getTexturePackTextureRegionLibrary(); 
}
catch (final TexturePackParseException e) 
{ 
   Log.e("Error", String.valueOf(e)); 
}

 
 

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