Hi All,

I'm facing problems with RenderScript on ADT20 and ADT21 preview 1 (I was 
hoping ADT21 fixed many of the RenderScript bugs).  E.g following code does not 
work with color4.rgb, which changes color values to zeros only;

void root(uchar4* v_color) {
        float4 color4 = rsUnpackColor8888(*v_color);

        // Does not work ;
        // float3 color = color4.rgb;

        // Works ok
        float3 color;
        color.r = color4.r;
        color.g = color4.g;
        color.b = color4.b;     
        
        // Store color value back to allocation.
        color = clamp(color, 0.0f, 1.0f);
        *v_color = rsPackColorTo8888(color);
}

Am I only one struggling with current state of RenderScript or should I be 
pointing towards Samsung instead (I'm running these scripts on SGS2 4.04)?

--
H

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