Conversion to OGG didn't work for me.. so I am in the same boat as you.. 
Did anyone get anywhere with this?

On Tuesday, May 11, 2010 5:35:55 AM UTC-7, Jason wrote:
>
> Hi all, 
>
> I am having an issue with a looping audio file using MediaPlayer.  I 
> am developing a realtime game and have a 100K MP3 file I want to loop 
> as background music.  The size of the file means I can't pre-load into 
> memory (using SoundPool) so I am using the MediaPlayer to stream the 
> data. 
>
> All works fine, however if I set the stream to loop 
> (MediaPlayer#setLooping(true)) when the stream gets to the end and 
> MediaPlayer loops, I get a distinct pause in gameplay.  Everything 
> seems to hang for a good chunk of time (~100ms) presumably while 
> MediaPlayer re-seeks to the start of the audio file, and this is 
> killing my framerate and making the game unplayable at these points. 
>
> There doesn't seem to be a way to configure any memory buffers etc on 
> the MediaPlayer, so I'm wondering if I am using the wrong approach? 
>
> Any other ways to run continuous background music? 
>
> Thanks, 
>
> Jason. 
>
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