Conversion to OGG didn't work for me.. so I am in the same boat as you.. Did anyone get anywhere with this?
On Tuesday, May 11, 2010 5:35:55 AM UTC-7, Jason wrote: > > Hi all, > > I am having an issue with a looping audio file using MediaPlayer. I > am developing a realtime game and have a 100K MP3 file I want to loop > as background music. The size of the file means I can't pre-load into > memory (using SoundPool) so I am using the MediaPlayer to stream the > data. > > All works fine, however if I set the stream to loop > (MediaPlayer#setLooping(true)) when the stream gets to the end and > MediaPlayer loops, I get a distinct pause in gameplay. Everything > seems to hang for a good chunk of time (~100ms) presumably while > MediaPlayer re-seeks to the start of the audio file, and this is > killing my framerate and making the game unplayable at these points. > > There doesn't seem to be a way to configure any memory buffers etc on > the MediaPlayer, so I'm wondering if I am using the wrong approach? > > Any other ways to run continuous background music? > > Thanks, > > Jason. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to > android-d...@googlegroups.com<javascript:> > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com <javascript:> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en