I have returned to this group, once again. In search of assistance. Dealing with OpenGL ES 1.0, I'm having trouble getting back face culling to work. I have been following a variety of random tutorials that I've found for OpenGL, but this one<http://www.droidnova.com/android-3d-game-tutorial-part-v,376.html>in particular. The sample code works fine, but I'm not sure what I'm doing wrong. All I know is that it is about how I wind the vertices into the index buffer.
For instance, I try to create a cube. I get this. <http://imgur.com/07nbH.png> The vertices / indices for that would be: [code]float[] coords = { -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, }; short[] indices = new short[] { //Front 0,1,2, 2,3,0, //Right 3,2,6, 7,6,3, //Back 7,6,5, 7,4,5, //Left 0,1,5, 0,4,5, //Bottom 1,5,2, 2,6,5, //Top 0,3,4, 3,7,0, };[/code] No idea what I'm doing wrong, help greatly appreciated! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

