If it is just 2d, why bother with OpenGL?
In general, OpenGL does not play well with others. On Tuesday, August 21, 2012 3:19:51 PM UTC-5, aprogrammer wrote: > > Hi, I'd like to do some 2G OpenGL rendering inside a ScrollView. The > rendering code is in C++ and the rest of the ScrollView UI is based on > Android framework UI elements. > > It seems like OpenGL drawing should be done on a SurfaceView (which can be > passed from Java to C++) > However, SurfaceView elements don't scroll with the rest of a ScrollView > and so it seems like I won't be able to use the SurfaceView with a > ScrollView > > My understanding is that the TextureView in ICS/4.0 permits OpenGL drawing > and also supports scrolling inside a ScrollView. So this meets my needs for > new devices. > However, I'd also like to support older devices (Gingerbread/2.3 and > upwards). > I'm not sure if this can be done (for instance, I'm not sure if the OpenGL > drawing can be rendered to a bitmap and then have the bitmap placed inside > a ScrollView) > > 1. Does anyone know if and how it is possible to implement this for > Android 2.3 ? > iow is it possible to place an OpenGL drawing inside a ScrollView - or is > the Canvas approach my only option ? > > 2. A second (related) question - Can I place a Canvas object inside a > ScrollView, pass the Canvas object to C++ code and then use Skia apis to > draw on the Canvas object > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en