If it is just 2d, why bother with OpenGL?


In general, OpenGL does not play well with others.



On Tuesday, August 21, 2012 3:19:51 PM UTC-5, aprogrammer wrote:
>
> Hi, I'd like to do some 2G OpenGL rendering inside a ScrollView. The 
> rendering code is in C++ and the rest of the ScrollView UI is based on 
> Android framework UI elements.
>
> It seems like OpenGL drawing should be done on a SurfaceView (which can be 
> passed from Java to C++)
> However, SurfaceView elements don't scroll with the rest of a ScrollView 
> and so it seems like I won't be able to use the SurfaceView with a 
> ScrollView
>
> My understanding is that the TextureView in ICS/4.0 permits OpenGL drawing 
> and also supports scrolling inside a ScrollView. So this meets my needs for 
> new devices.
> However, I'd also like to support older devices (Gingerbread/2.3 and 
> upwards).
> I'm not sure if this can be done (for instance, I'm not sure if the OpenGL 
> drawing can be rendered to a bitmap and then have the bitmap placed inside 
> a ScrollView)
>
> 1. Does anyone know if and how it is possible to implement this for 
> Android 2.3 ?
> iow is it possible to place an OpenGL drawing inside a ScrollView - or is 
> the Canvas approach my only option ?
>
> 2. A second (related) question - Can I place a Canvas object inside a 
> ScrollView, pass the Canvas object to C++ code and then use Skia apis to 
> draw on the Canvas object
>

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