Hi Rodrigo:

I asked this same question ages ago and never got an answer. In the 
end, I concluded the built-in animation machinery cannot handle a 
case where the bitmap is longer than the view.

I wound up not using any of the built-in animation stuff and just 
blitted raw bitmaps in a custom view. (Except I did have my 
implementation take Interpolators and work in parametric [0, 1] time, 
so at least I got free ease-in and ease-out effects.)

I'm doing all this in the regular view hierarchy (no surface view or 
anything) on the main thread. No performance problems to report at 
speeds up to 20 FPS.

-- Ward

>HI,
>
>What is the best way to implement scrolling text (with behavior
>similar to that of HTML tag 'marquee')??
>
>I've been trying to do this using TextViews + Animations but I'm
>having troubles primarily because of sizing issues. If my text is long
>enough that it exceeds the screen width, it won't be drawn completely
>(it's size will be chopped at screen width). Thus,  when I animate it
>from right to left, only a part of the text will be displayed. This
>happens if I allow a maximum of 1 line in my TextView, because
>otherwise it makes the TextView have multiple lines. If I make it
>horizontally scrollable, the same 'chopped-off' behavior is seen.
>
>I think this happens because the TextView's parent imposes some
>restrictions on its size. Is there a way to bypass these restrictions
>so that the TextView is 'drawn' even if parts of it will be off-
>screen?
>
>If that's not possible, what's an alternative way of implementing this
>behavior?
>
>Thanks!
>

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