Hi,

I might be wrong but I think you can create an orthographic projection matrix 
for this purpose using Matrix.orthoM. Just provide it with top=0, 
bottom=height, left=0, right=width.

--
H

On Aug 29, 2012, at 8:50 PM, guich <guiha...@gmail.com> wrote:

> Hi,
> 
> I downloaded and played with the opengl sample at
> http://developer.android.com/training/graphics/opengl/draw.html
> 
> However, it uses the standard coordinate system for opengl, where 0,0
> is at the center of the screen and -1,-1 at top-left and 1,1 at bottom-
> right.
> 
> I want to use the screen's coordinate, where 0,0 is at top-left and
> width,height is at bottom-right.
> 
> I already tried a dozen things, read about 30 articles, but since i'm
> a newbie at opengl, i'm still stumped.
> 
> Can someone tell what it has to be done to change the coordinate so
> that the given rectangle
> 
>   static float squareCoords[] = { 10f,  10f, 0.0f,   // top left
>                                   10f, 20f, 0.0f,   // bottom left
>                                    20f, 20f, 0.0f,   // bottom right
>                                    20f,  10f, 0.0f }; // top right
> 
> ... is shown at screen?
> 
> thanks
> 
>    guich
> 
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