I'm having several issues dealing with android.graphics.Path when I set my 
target *API-Level to 14 or higher* and *only on certain devices*. One has 
already been described 
here<http://stackoverflow.com/questions/12133797/android-path-with-values-out-of-range>,
 
another one is this:

I used to be able to create a Path and then in View.onDraw() do something 
like:
canvas.drawPath(p, paint);
pTest.offset(1, 1);
This would offset the path by 1 pixel each dimension every time 
View.invalidate() is called. At target API-Level 14+ however, this offsets 
it only once and then never again, when running on the *Nexus 7*. On the 
emulator, it works just as it should.

Does anyone know, what the problem is here? Thanks in advance.

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