On Jan 30, 2:34 am, Steven Lagerweij <ste...@t41.nl> wrote: > I found that GC can be prevented when using VBOs, nice and steady, high > fps too. But still it would be nice to see the source and/or know what > is going on when using Buffers instead. Anyone?
You can use the "allocation tracker" tab in the stand-alone version of DDMS to see the last 512 allocations, with stack traces. This might help identify what all the allocations are. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---