On Jan 30, 2:34 am, Steven Lagerweij <[email protected]> wrote:
> I found that GC can be prevented when using VBOs, nice and steady, high
> fps too. But still it would be nice to see the source and/or know what
> is going on when using Buffers instead. Anyone?

You can use the "allocation tracker" tab in the stand-alone version of
DDMS to see the last 512 allocations, with stack traces.  This might
help identify what all the allocations are.

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