On 11/09/2012 01:58, Braindrool wrote: > To summarize that, it loads in all models and adds them to an array > successfully. Problem is not there. How would I go about actually creating > the VBO's and implementing them into an OpenGL ES 1 renderer? > You may feed the VBOs in the renderer's constructor. These tutorials might help: http://www.learnopengles.com/
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