On 11/09/2012 01:58, Braindrool wrote:
> To summarize that, it loads in all models and adds them to an array
> successfully. Problem is not there. How would I go about actually creating 
> the VBO's and implementing them into an OpenGL ES  1 renderer? 
>   
You may feed the VBOs in the renderer's constructor.
These tutorials might help:
http://www.learnopengles.com/

-
Fabien

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