Look at (play) the "free" apps in this category: https://play.google.com/store/apps/collection/topgrossing
Look at how they manage in-app purchases. On Tuesday, October 9, 2012 1:43:19 PM UTC+1, Andrew Cesario wrote: > > I am designing my first game for android and I would like to give away the > base game which would be downloaded for free. This is a single player rpg, > designed for use without internet access. If people like it they can then > buy other maps...like dungeons... or different weapons, scrolls etc.. > Different users could purchase the add-on items that they want, based on > their choices in the game. These would cost real money to buy. > > How can I do this? > > My thoughts are as follows: > 1) UNLOCK approach. > Initial download includes the entire software package. Users buy > 'licences' directly (like an in app purchase). When they enter their lic. > code, it unlocks the items. This seems to have a greater potential for > hacking. > > 2) MULTIPLE APP approach. > Multiple apps for sale via google play. Use the free app to launch the > purchased app if it exists on the device. > > Any other ides or advice would be appreciated. Any examples out there?? > > -ac > > > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

