Hi every one.
i have a one big problem for may AR application.

here is my application Layout stack

LineaLayout Device Opengl View - GLSurfaceView 
LineaLayout Device Camera View - Surfaceview  
LineaLayout Device UI View - view = not used

i loaded Two object in my oGLview and PNG Texture
Object1 non-blend
Object2 20%alpha blend

it work to GalaxyS2 look so fine every thing work good
but GalaxyS3 Object2 Texture is broken .
it looks very agly.

i use LoadTexture like this

BitmapFactory.decodeResource();//make bitmap
gl.glGenTexture();
gl.glBindTexture();
gl.glTexparameters()......
GLUtils.texImage2D();

alpha option is here
gl.glEnable(GL10.GL_BLEND);

gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);

gl.glEnable(GL10.GL_ALPHA_TEST);

i searched this groups that problem looks like  multiplyed alpha.
so i changed my code from 
https://groups.google.com/forum/?fromgroups=#!topic/android-developers/uqbDPmP4L8o

but it dosen't work ..........

anybody some kind hint for me?

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