Hi every one. i have a one big problem for may AR application. here is my application Layout stack
LineaLayout Device Opengl View - GLSurfaceView LineaLayout Device Camera View - Surfaceview LineaLayout Device UI View - view = not used i loaded Two object in my oGLview and PNG Texture Object1 non-blend Object2 20%alpha blend it work to GalaxyS2 look so fine every thing work good but GalaxyS3 Object2 Texture is broken . it looks very agly. i use LoadTexture like this BitmapFactory.decodeResource();//make bitmap gl.glGenTexture(); gl.glBindTexture(); gl.glTexparameters()...... GLUtils.texImage2D(); alpha option is here gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_ALPHA_TEST); i searched this groups that problem looks like multiplyed alpha. so i changed my code from https://groups.google.com/forum/?fromgroups=#!topic/android-developers/uqbDPmP4L8o but it dosen't work .......... anybody some kind hint for me? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en