Hi, I'm not exactly sure if I understood your goal correctly but take a look on;
http://developer.android.com/reference/android/graphics/SurfaceTexture.html http://developer.android.com/reference/android/hardware/Camera.html#setPreviewTexture(android.graphics.SurfaceTexture) They provide you means to use preview view directly as a texture at least. -- H On Oct 29, 2012, at 8:39 PM, James Hess <jhess2...@gmail.com> wrote: > Hi, > I looked around yesterday for an answer to this but couldn't find a proper > way to do this. All of the answer were 'hacks' sort of, results in huge loss > in fps doing this. > I am wondering if there's an 'official' way to get camera buffer to GPU? What > I mean by that is: > > a) Avoid converting from YUB to RGB (takes a lot of CPU cycles, drops fps) > b) Not copying the buffers (sort of like in iOS, where you can bind the > texture, and avoid expensive memcpy) > c) Save the buffers to a video file > > It doesn't matter if I need to use the latest device and/or Android OS. Just > want to know the proper way of doing this or if it's still yet not possible. > > Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en