I can't understand how to display filtered video from camera on Android * correctly*...
I wrote for sdk-8, so I've used the scheme below: 1. Camera.setPreviewDisplay(*null*); // use null surface holder to identify the fact that I don't want to see raw camera preview. 2. Camera.setPreviewCallbackWithBuffer() + Camera.addCallbackBuffer() // to get camera data, modify it and draw on my GLSurfaceView And this scheme is wonderful works on 2.2.* androids... and I had been happy, until didn't try application on 4.* =) my callback function for receive frame data doesn't called at all! According documentation, I shouldn't use *null* as argument for * setPreviewDisplay*... without surface instance, video stream will not run... but if I give him surface he will start drawing camera raw preview on that surface.... *The question is*: How can I correctly draw filtered camera video by my self on GLSurfaceView without displaying raw preview?! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

