As told to Mark, I do not think so: the game is just starting, loading the first Screen at all. Also I have never experienced such problems on my own devices or emulators, and I have spent many time watching DDMS... of course it cannot be discarded at 100%, though.

Regards,

On 11/21/2012 04:03 PM, bob wrote:

Maybe your heap is heavily fragmented and there is not 1.5megs of contiguous space?


On Wednesday, November 21, 2012 8:50:41 AM UTC-6, Fran wrote:

    Look at this:

    0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
    1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
    2at
    android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
    3at
    
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)

    4at
    
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)

    5at
    
net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)

    6at
    
net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)



    The image that I am trying to load at MainMenuScreen.java:255

    The weird thing is that there is free heap enough for loading that
    image: it is a 800x480 png indexed but with transparency, so I
    load it using four bytes per pixel (ARGB) and it should use about
    1M5 of memory as a raw bitmap... but it crashes anyway trying to
    load an image ten times smaller the available heap space (48-35 =
    15Mb).

    These things makes me crazy...

    Bests,



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