Sounds like you will want to check out the Lunar Lander demo.
Here's a snippet:
private void doDraw(Canvas canvas) {
// Draw the background image. Operations on the Canvas
accumulate
// so this is like clearing the screen.
canvas.drawBitmap(mBackgroundImage, 0, 0, null);
int yTop = mCanvasHeight - ((int) mY + mLanderHeight / 2);
int xLeft = (int) mX - mLanderWidth / 2;
// Draw the fuel gauge
int fuelWidth = (int) (UI_BAR * mFuel / PHYS_FUEL_MAX);
mScratchRect.set(4, 4, 4 + fuelWidth, 4 + UI_BAR_HEIGHT);
canvas.drawRect(mScratchRect, mLinePaint);
Also, the docs for android.graphics.Canvas are surprisingly good.
On Sunday, November 25, 2012 7:39:20 PM UTC-6, Prabu Siabuabu wrote:
>
> hi everyone! do everyone here have any resources, links, or article about
> how to make canvas apps on android in native?? i have a javascript canvas
> app and didn't know or exactly stuck withhow to convert it to android, so
> i'm looking to any resource in native or anything else to make my app can
> run on android. thanks in advance.
>
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