Sounds like you will want to check out the Lunar Lander demo.

Here's a snippet:

       private void doDraw(Canvas canvas) {
            // Draw the background image. Operations on the Canvas 
accumulate
            // so this is like clearing the screen.
            canvas.drawBitmap(mBackgroundImage, 0, 0, null);

            int yTop = mCanvasHeight - ((int) mY + mLanderHeight / 2);
            int xLeft = (int) mX - mLanderWidth / 2;

            // Draw the fuel gauge
            int fuelWidth = (int) (UI_BAR * mFuel / PHYS_FUEL_MAX);
            mScratchRect.set(4, 4, 4 + fuelWidth, 4 + UI_BAR_HEIGHT);
            canvas.drawRect(mScratchRect, mLinePaint);

Also, the docs for android.graphics.Canvas are surprisingly good.


On Sunday, November 25, 2012 7:39:20 PM UTC-6, Prabu Siabuabu wrote:
>
> hi everyone! do everyone here have any resources, links, or article about 
> how to make canvas apps on android in native?? i have a javascript canvas 
> app and didn't know or exactly stuck withhow to convert it to android, so 
> i'm looking to any resource in native or anything else to make my app can 
> run on android. thanks in advance.
>

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