You could use their original order number.  Download the orders from the 
Checkout console and store them on a server. Add a way for users to enter 
their order number to open up the premium content. The user would have to 
search for their order number though. 

-John Coryat

On Monday, December 3, 2012 10:50:24 PM UTC-6, Brill Pappin wrote:
>
> Yeah, I'm trying to streamline and *not* maintain 4 different apps :)
> I'm formulating a plan to simply ask the users in the next update and use 
> the LVL lib along with a hosted database to mark those who should never 
> need to buy it again.
>
> - Brill
>
> On Monday, December 3, 2012 11:38:53 PM UTC-5, Nobu Games wrote:
>>
>> The problem with this suggestion is that it won't last a switched SD 
>> card, factory reset or new device. I don't think that there's is a real 
>> good solution to this problem other than maintaining the paid app. You 
>> could transform the paid app into an "unlock key" and require your users to 
>> install the free version. After a grace period you can unpublish the unlock 
>> key app. I believe that your customers who purchased the paid version will 
>> still be able to download the unpublished app.
>>
>>
>> On Monday, December 3, 2012 7:57:59 PM UTC-6, niko20 wrote:
>>>
>>> Maybe try and use something that would be on their device that you 
>>> created ( a folder, etc) as an indicator they are a previous customer.
>>>
>>>
>>>
>>> On Monday, December 3, 2012 2:37:34 PM UTC-6, Brill Pappin wrote:
>>>>
>>>> FYI - What I'm doing is switching from a free/paid version free with 
>>>> ads, to a single version that will have ads until an in-app purchase is 
>>>> made.
>>>> Obviously I don't want to screw the legacy customers with ads they have 
>>>> to then pay to get rid of.
>>>>
>>>

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