Hi,

I need a master/detail implementation with a list of 3D-model files on the 
left and an OpenGL-detail-view on the right. The MasterDetailFlow ADT seems 
to be a good starting point. But how can I configure this template to draw 
OpenGL in the detail window? 

Some thoughts; Is it possible to use a GLSurfaceView in the 
Fragment-inherited detail class? Not sure if GLSurfaceView can be used in a 
subsection of the screen, though. And there is no setContentView in the 
Fragment-class. I could perhaps use this.getActivity().setContentView(..) 
but will this work when there is a list-view on the left side?

- Frode

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