I think he's talking about this one:

ar_base
AR Base is an example of using OMX AL to route a live camera feed to both a 
3D texture 
and an application-accessible buffer stream.  It allows for basic Augmented 
Reality 
rendering and tracking. Detailed documentation may be found in the demo’s 
docs 
subdirectory.



On Thursday, December 6, 2012 2:29:15 PM UTC-6, bob wrote:
>
> Can someone please take a look at this page and let me know if the last 
> comment is correct:
>
> http://stackoverflow.com/questions/6414003/using-surfacetexture-in-android
>
>
> It says:
>
> NVIDIA has a full and working sample in their TEGRA Android Developer 
> pack. The sample is written pure Java and runs in Standard Eclipse+Android 
> SDK - so you just need to install the samples. The name of the project is 
> surfacetexture (or something like it). It works nice! Hopes it helps you.
>
> I downloaded the
> TEGRA Android Developer pack, and I cannot find such a sample.  Can 
> someone else help see if it's there?
>
> Thanks.
>
>
>
>

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