I think he's talking about this one: ar_base AR Base is an example of using OMX AL to route a live camera feed to both a 3D texture and an application-accessible buffer stream. It allows for basic Augmented Reality rendering and tracking. Detailed documentation may be found in the demo’s docs subdirectory.
On Thursday, December 6, 2012 2:29:15 PM UTC-6, bob wrote: > > Can someone please take a look at this page and let me know if the last > comment is correct: > > http://stackoverflow.com/questions/6414003/using-surfacetexture-in-android > > > It says: > > NVIDIA has a full and working sample in their TEGRA Android Developer > pack. The sample is written pure Java and runs in Standard Eclipse+Android > SDK - so you just need to install the samples. The name of the project is > surfacetexture (or something like it). It works nice! Hopes it helps you. > > I downloaded the > TEGRA Android Developer pack, and I cannot find such a sample. Can > someone else help see if it's there? > > Thanks. > > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

