Instead of writing a loop like this you can just call Bitmap.eraseColor().
It's much more efficient.


On Sun, Dec 9, 2012 at 11:55 AM, GJTorikian <[email protected]> wrote:

> All right, so after days I finally figured it out.
>
> After creating my bitmap, I need to set every pixel in Java:
>
>             for (int x = 0; x < 254; x++) {
>                 for (int y =0; y < 254; y++) {
>                     bmp.setPixel(x, y, Color.argb(255, 0, 0, 0));
>                 }
>             }
>
>
> The question is: WHY only for ICS?
>
> On Wednesday, December 5, 2012 4:07:38 PM UTC-8, GJTorikian wrote:
>>
>> Hi there—
>>
>> I'm making updates to a live wallpaper I've developed. The wallpaper is
>> currently running correctly on a 2.2 device, but NOT on my 4.2 device.
>>
>> On the ICS device, it seems that only the last column is being correctly
>> drawn. For example, in a coordinate system, if my phone is 420 x 720 (not
>> sure of the exact dimensions), then only pixels (420, 0) through (420, 720)
>> are being drawn. The rest is black / transparent.
>>
>> Here's the code I'm using: https://github.com/**
>> gjtorikian/Earthbound-Battle-**Backgrounds/blob/master/src/**
>> com/miadzin/livewallpaper/**earthbound/**EarthboundLiveWallpaper.java#**
>> L243<https://github.com/gjtorikian/Earthbound-Battle-Backgrounds/blob/master/src/com/miadzin/livewallpaper/earthbound/EarthboundLiveWallpaper.java#L243>
>>
>> First, I draw a 256 x 256 bitmap. Then, I use a matrix to scale it.
>>
>> Again, this works fine on a non-ICS device. Another tricky aspect is that
>> I'm using the JNI to do some of the bitmap math, but I still think the
>> problem is in this canvas code somewhere.
>>
>> Thanks for any help!
>>
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-- 
Romain Guy
Android framework engineer
[email protected]

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