I am using an android.view.Surface, an android.graphics.SurfaceTexture and 
the setSurface method of an Allocation to receive the results from some 
RenderScript and then use those results as a texture within OpenGL ES. The 
texture does successfully get updated with the RenderScript results. 
However when I attempt to tidy up and destroy the RenderScript context I 
get a Fatal signal 11 (SIGSEGV).

How do I go about tidying up the Surface, SurfaceTexture, Allocation and 
RenderScript context so that the crash does not occur?

This is running on a Nexus S with Android 4.1.2 and an Emulator running 4.2.

The crash occurs during rsContextDestroy.

I tried to attach an example Activity and RenderScript (sets random grey 
values) and the log output from a call to contextDump() just before the 
destroy() call on the RenderScript context but that did not seem to work. 
You can find them over on 
StackOverflow<http://stackoverflow.com/questions/13842609/how-to-tidy-up-a-surface-and-surfacetexture-when-used-with-renderscript>
.

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