We are planning Open GL ES 2.0 hardware binding support for Donuts (the next release). There will not be a software renderer, so you'll need to have hardware that supports it. Theoretically it should be possible write a software renderer as well.
On Feb 5, 3:55 am, AndroidDev <son...@hotmail.com> wrote: > Hi. > > Is there any plan to support OpenGL-ES 2.0 in Android? > Is it possible to write a renderer youself based on OpenGL-ES 2.0? > In that case, where to start :) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---