We are planning Open GL ES 2.0 hardware binding support for Donuts
(the next release). There will not be a software renderer, so you'll
need to have hardware that supports it. Theoretically it should be
possible write a software renderer as well.

On Feb 5, 3:55 am, AndroidDev <son...@hotmail.com> wrote:
> Hi.
>
> Is there any plan to support OpenGL-ES 2.0 in Android?
> Is it possible to write a renderer youself based on OpenGL-ES 2.0?
> In that case, where to start :)
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