I did the same thing. You are releasing the camera BEFORE onPictureTaken 
has had a chance to be called. You must release it only AFTER onPictureTaken 
has completed.  takePicture is an asynchronous call.

On Sunday, May 6, 2012 1:42:39 PM UTC+2, goRGon Development wrote:
>
> I figured out that if we use Camera::setPreviewCallbackWithBuffer() then 
> onPictureTaken() is never called for "Camera.PictureCallback jpeg"!!!

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