Has anyone else noticed that GLUtils.texImage2D seems to want the image to be upside down?
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); One way to see this is to look at Cosmin Banu's NeHe code here: http://code.google.com/p/nehe-android/source/browse/trunk/NeHe06/src/ro/brite/android/nehe06/Utils.java He has this in there: private static Matrix yFlipMatrix; static { yFlipMatrix = new Matrix(); yFlipMatrix.postScale(1, -1); // flip Y axis } And this: return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), yFlipMatrix, false); I have independently noticed this, and it caused a lot of frustration. Any ideas how to best solve this? Obviously, if we "just fix it", it will break a lot of old code that relies on its currently incorrect behavior. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

