Every object should have its own Matrix.


Then take the inverse of that Matrix and multiply it by the screen 
coordinate.  The result will be a point that can be compared with the 
coordinates of the pre-transformed object.





On Wednesday, January 16, 2013 3:07:21 PM UTC-6, strangeoptics wrote:
>
> Hi,
>
> I would like to draw some objects onto a canvas that are translated and 
> rotated.
> When I tap on the screen I need to translate the screen coordinates into 
> the drawing space of the objects to find out if they are selected.
>
> What is the best way to accomplish this?
> 1) Is there a 2D Scene Grap API available?
> 2) Do I can store the Matrix for every Object and reverse it? The 
> canvas.getMatrix() method is deprecated!
> 3) Is there another alternative?
>
> thx
>
>

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