Can you download, compile, and execute OpenGL shaders?



On Thursday, January 17, 2013 10:38:30 PM UTC-6, Stephen Hines wrote:
>
> Unfortunately there is no way to dynamically download, compile, and 
> execute Renderscript bitcode in Android. Even with a small fix I made to 
> the reflected ScriptC constructors (allowing you to eliminate the res/raw + 
> filename, and only pass the first argument), you still need to have the 
> bitcode files in the raw resources for the apk.
>
> Steve
>
> On Wednesday, January 9, 2013 3:32:20 PM UTC-8, wave wrote:
>>
>> I have a problem on dynamic loading pre-compiled renderscript source 
>> files (XXXX.bc, Script_XXXX.java) which are downloaded from web. I want to 
>> load pre-compiled renderscript source files (XXXX.bc, Script_XXXX.java)  at 
>> runtime by dynamic class loading. However,ScriptC(RenderScript rs, 
>> Resources resources, int resourceID), the constructor of ScriptC requires a 
>> resource ID. As the renderscript source files are downloaded, there are no 
>> ways to provide resource ID to constructor. Is there any other solutions I 
>> could find to solve this problem? Thanks.
>>
>>

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