Maybe this book will help?

http://www.amazon.com/Android-Augmented-Reality-Professional-Apress/dp/143023945X/

Or maybe the docs for TextureView?

http://developer.android.com/reference/android/view/TextureView.html

public class LiveCameraActivity extends Activity implements 
TextureView.SurfaceTextureListener {
      private Camera mCamera;
      private TextureView mTextureView;

      protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);

          mTextureView = new TextureView(this);
          mTextureView.setSurfaceTextureListener(this);

          setContentView(mTextureView);
      }

      public void onSurfaceTextureAvailable(SurfaceTexture surface, int 
width, int height) {
          mCamera = Camera.open();

          try {
              mCamera.setPreviewTexture(surface);
              mCamera.startPreview();
          } catch (IOException ioe) {
              // Something bad happened
          }
      }

      public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int 
width, int height) {
          // Ignored, Camera does all the work for us
      }

      public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
          mCamera.stopPreview();
          mCamera.release();
          return true;
      }

      public void onSurfaceTextureUpdated(SurfaceTexture surface) {
          // Invoked every time there's a new Camera preview frame
      }
  }

On Sunday, January 27, 2013 5:49:45 AM UTC-6, JossieKat wrote:
>
>
> I would like to know if there is simple example of overlaying open gl 
> above camera stream to create AR
>
> I managed to draw graphics above camera stream using canvas 
> but could not do it with open gl .
>
>
>

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