I think it is still an issue.
I think if you look at the BasicGLSurfaceView sample, you will see it reloads the textures after a pause and resume. On Monday, February 4, 2013 5:18:16 AM UTC-6, reaktor24 wrote: > > Is this still an issue with Android. It seemed to be back in the 1.5 - 2.3 > days according to the beginners android games programming book I am > currently learning from. However I tried with a game I am writing on my > modern Xperia S and the problem doesn't happen. All textures are still > intact even though I dodn't reload them. So I assume this issue is now > fixed in Android 4+ > > Steve > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

