Yep! Confirming this.
Galaxy Nexus, ICS 4.0.4.

Got this segfault while using POT:

I/DEBUG   (26556):          #00  pc 0000dbec  /system/lib/libc.so (memcpy)
I/DEBUG   (26556):          #01  lr 5b98c588  /system/vendor/lib/egl/
libGLESv2_POWERVR_SGX540_120.so

When I switched to using NPOT textures, this crash went away....
Weird :)

On Wednesday, January 25, 2012 4:54:47 AM UTC+4, markusn82 wrote:
>
> I noticed today that my OpenGL game was crashing when attempting to 
> load an NPOT texture compressed using ETC format into an SGX540 
> (Galaxy Nexus to be specific). The stacktrace in the log showed that 
> the crash was happening in the SGX driver. When I run the same code by 
> only change the texture to POT, then everything is ok. I have followed 
> all the rules for using NPOT textures, like ensuring that CLAMP repeat 
> mode is used and LINEAR texture sampling is used (i.e. no mipmapping). 
>
> Can anyone else confirm this behaviour? 
>
> Thanks, 
>
> Mark

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