user123 wrote:
> Thanks. This sounds interesting but I'll go for the other solution, because
> it's very easy to implement and it worked. But I might use this one for
> other things.
>

your solution even if it works is a workaround which can (but not
always) represent the actual state, you use some magic like this:

int space = 10;

also you cannot control selected state when user use a trackball
instead of their finger.

my solution is based on actual view state and therefore you can use it
to control any state - pressed, focused, selected, disabled etc

pskink

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