Start your adventure by instantiating SkGLCanvas (after you have a current gl context) and then draw into it.
On Mon, Feb 9, 2009 at 4:31 PM, thesquib <[email protected]> wrote: > > "Not officially" supported, but is possible? How might we go about > using this unsupported redirection to GL canvas? > > > On Jan 6, 3:43 am, Mike Reed <[email protected]> wrote: >> Skia is a 2D engine for drawing to abitmap. However, there is >> experimental support for a canvas that redirects its calls to aGL >> context, but this is not officially supported at the moment. >> >> On Dec 31, 2008, at 3:15 AM, Andy Quan wrote: >> >> Anyone knows what the relationship between Skia and OpenGL is? >> Is Skia for 2D purpose only? >> Is Skia in android accelarated by OpenGL(libagl)? >> >> -- >> Regards, >> Andy Quan > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

