Start your adventure by instantiating SkGLCanvas (after you have a
current gl context) and then draw into it.

On Mon, Feb 9, 2009 at 4:31 PM, thesquib <[email protected]> wrote:
>
> "Not officially" supported, but is possible? How might we go about
> using this unsupported redirection to GL canvas?
>
>
> On Jan 6, 3:43 am, Mike Reed <[email protected]> wrote:
>> Skia is a 2D engine for drawing to abitmap. However, there is
>> experimental support for a canvas that redirects its calls to aGL
>> context, but this is not officially supported at the moment.
>>
>> On Dec 31, 2008, at 3:15 AM, Andy Quan wrote:
>>
>> Anyone knows what the relationship between Skia and OpenGL is?
>> Is Skia for 2D purpose only?
>> Is Skia in android accelarated by OpenGL(libagl)?
>>
>> --
>> Regards,
>> Andy Quan
> >
>

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