Is it possible on Android to use the result of a render as a texture for the next render?
To render, I need to call eglMakeCurrent and specify the surface to render to. No problem. I create the main user display surface using eglCreateWindowSurface, and create an additional render targets by using eglCreatePbufferSurface. I would then MakeCurrent for my RT surface, render my world, then MakeCurrent on the display surface, and render more stuff, using the RT surface as a texture. The problem is that I can't find any way to actually use the result of the render to the RT surface. I should be able to call eglBindTexImage, but the function does not exist. Thanks, Patrick. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

