Is it possible on Android to use the result of a render as a texture
for the next render?

To render, I need to call eglMakeCurrent and specify the surface to
render to. No problem. I create the main user display surface using
eglCreateWindowSurface, and create an additional render targets by
using eglCreatePbufferSurface. I would then MakeCurrent for my RT
surface, render my world, then MakeCurrent on the display surface, and
render more stuff, using the RT surface as a texture.

The problem is that I can't find any way to actually use the result of
the render to the RT surface. I should be able to call
eglBindTexImage, but the function does not exist.

Thanks,

Patrick.

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