rh wrote:

> George Baker  wrote: 
> > In order to make a calendar app you should need to even have to worry 
> > about the source for the Android OS.  What you will need is the 
> > Android SDK which you can get at 
> > http://developer.android.com/sdk/index.html,  You'll want to look 
> > towards the bottom of the page under download for other platforms - 
> > SDK Tools only.  You will also need a copy of JAVA 1.6. 
>
> Yes I did get these already. But I still need to learn how to remove 
> apps that I don't need and in my dabbling I wasn't able to remove 
>

adb uninstall <package>
 

> them. But I may need to spend more time on this part of the puzzle. 
>
> I think I've read this one but not sure, there's [sic] so many docs it's 
> hard 
> to know. But read below. 
>

The developer.android.com docs are the fundamental ones and not to be 
ignored.

"There's too much documentation" is not a legitimate complaint.

> also some tutorials on the site.  They are for the Eclipse IDE 
> > however. While it is possible to build an Android app without an IDE 
>

And others, such as command line. The docs are not limited to Eclipse.
 

> > it will be very very difficult to do.  This is especially true for 
>

You exaggerate. It's not difficult really.
 

> > the layouts of your calendar app and if you are new to Android 
> > development.  In short not using an IDE will dramatically lengthen 
> > the amount of time development takes because of debugging, layout, 
> > etc...  That being said it can be done.  However, I wouldn't 
> > recommend it.   


I never use the layout features of Eclipse. It's easier just to work with 
the XML.
 

> It turns out that I will do something with a web app. The main reason 
> is that my x86 is 32-bit and anything past froyo has to be 64-bit. Other 
>

That doesn't matter. Java is word-size independent.
 

> reasons are due to the barrier to entry in the form of the terrbile 
> complexity of the dev. env. and sheer size. Also cross-compiling 
> in general is a pain. 
>

What cross-compiling? 

And the "dev. env." is not so very complex - far less than many platforms.
 

> > Finally, as for building it for your phone only the process is 
> > virtually identical if you build it for your device only or many. 
> > About the only difference is you don't have to worry about testing it 
> > on other devices and won't have to upload to the Playstore. 
>
> Good points but the problem I see is that the environment is enormous 
> just to develop for a single device. But it's moot unless I buy a 64-bit 
> system. 
>

I still don't understand this. Maybe it's the fact that any 32-bit system 
will be woefully 
underpowered by today's standards, but the bit width /per se/ is not 
relevant.
 
Java bytecode is Java bytecode is Java bytecode.

Tell us specifically what goes wrong on your woefully underpowered dev box.

-- 
Lew

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