Hi everyone,

I've inherited an Android game from a previous developer. I've made an 
update and am trying to upload the new APKs (four - one for each texture 
compression type) to the new developer console.

Because there are multiple APKs per version, I have to use the advanced 
version of the v2 developer console. In this view, with the new APKs 
uploaded, I get the following error:

This configuration cannot be published for the following reason(s):
    It is forbidden to downgrade devices which previously matched version 2009 
to version 1057, which would occur when 
    API levels in range 8+ and 
    Screen layouts containing any of [small, normal, large, xlarge] and 
    Native platforms containing any of [armeabi-v7a] and 
    OpenGL ES versions in range 2.0+ and 
    OpenGL textures containing any of [GL_EXT_texture_compression_s3tc] and 
containing any of [GL_OES_compressed_ETC1_RGB8_texture] but excluding all of 
[GL_AMD_compressed_ATC_texture, GL_ATI_texture_compression_atitc, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_dxt5, 
GL_IMG_texture_compression_pvrtc] and 
    Features containing all of [android.hardware.sensor.ACCELEROMETER, 
android.hardware.TOUCHSCREEN, android.hardware.touchscreen.MULTITOUCH, 
android.hardware.WIFI].

I am upgrading from version *055 to *057. *009 was over ten revisions ago, 
well before my time. Both 2009 and 1057 have the same API range and 
everything, except 2009 explicitly supports S3TC. It's the last update that 
does - everything since is partitioned as so:

4***: GL_ATI_texture_compression_atitc, GL_AMD_compressed_ATC_texture
3***: GL_IMG_texture_compression_pvrtc
2***: GL_EXT_texture_compression_dxt5, GL_EXT_texture_compression_dxt1
1***: GL_OES_compressed_ETC1_RGB8_texture

If I switch back to the old developer console, I think I can publish. 
However it scares me that at some point soon that's going away, and I won't 
be able to publish from the v2 console.

I'm using Unity 4.0 to generate the APKs, so I don't think it' s an option 
to change what compression scheme matches to what version number.

Is my evaluation of the situation correct? Is there any way to fix this so 
I can publish from the v2 console? Is there any more information I can give 
you?


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