Okay, so I'm trying to track down a bug in a game I wrote. Basically, once in awhile the physics of the game will run about twice as fast as it should. This suggests to me that there are two physics threads running simultaneously.
The code I wrote creates a physics thread in the constructor of my GLSurfaceView.Renderer subclass. This subclass gets created in the onCreate method. So, I'm guessing onCreate must be getting called again without the first physics thread dying. I restricted the orientation of the app to landscape, so I don't think it could be orientation-related. Any ideas how onCreate would be called again without the first physics thread dying? Thanks. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

