Okay, so I'm trying to track down a bug in a game I wrote.

Basically, once in awhile the physics of the game will run about twice as 
fast as it should.  This suggests to me that there are two physics threads 
running simultaneously.

The code I wrote creates a physics thread in the constructor of my 
GLSurfaceView.Renderer subclass.  This subclass gets created in the 
onCreate method.  

So, I'm guessing onCreate must be getting called again without the first 
physics thread dying.  I restricted the orientation of the app to 
landscape, so I don't think it could be orientation-related.  Any ideas how 
onCreate would be called again without the first physics thread dying?

Thanks.

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