I'm sorry to have to post it again, but once more:

1. *There is no drawing with GLES and Canvas at the same time*
2. Codewise *both rendering engines unlock everything on the surface before 
switching* (EGL frees display, Canvas unlocks&posts)
3. This *works on previous Android version* and the *switch from GLES to 
Canvas works on all versions*
4. I presume there is a bug in the codebase which doesn't unlock everything 
if unlock&post is called with Canvas



Am Freitag, 26. April 2013 19:48:29 UTC+2 schrieb Romain Guy (Google):
>
> This is not a supported use case. You can either draw with OpenGL ES 2.0 
> or Cavnas, but not both at the same time.
>
>
>  

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