I don't know of any device out there that doesn't support RGB 888 with a 16 bits depth buffer. The Android UI toolkit requires an RGBA 8888 configuration to work.
By the way, do you need the alpha channel? Unless your window is translucent you should avoid using it. On Mon, May 13, 2013 at 12:32 PM, bob <[email protected]> wrote: > Let's say you're setting up a GLSurfaceView. > > You want it to look good, so you do this: > > this.setEGLConfigChooser(8, 8, 8, 8, 16, 0); > > That's probably fine *if* the user can support that video mode. > > But what about, if for some reason, the user's device can't support that > mode? > > Is there a graceful way to detect this condition and fall back to a less > desirable video mode? > > Thanks. > > -- > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > --- > You received this message because you are subscribed to the Google Groups > "Android Developers" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- Romain Guy Android framework engineer [email protected] -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

