Hello, Dianne Hackborn.
Is this 'multiple surfaceview' still not-recommended?

I'm making Filter camera app with 1 SurfaceView(camera) and 1 
GLSurfaceView(filter) targeting Froyo and higher.
but their z-order are sometimes changed.

I know TextureView is introduced but it is much higher than Froyo.

2009년 3월 24일 화요일 오전 2시 32분 18초 UTC+9, Dianne Hackborn 님의 말:
>
> I strongly recommend against using multiple surface views in a window.  
> The way surface view is implemented is that a separate surface is created 
> and Z-ordered behind its containing window, and transparent pixels drawn 
> into the rectangle where the SurfaceView is so you can see the surface 
> behind.  We never intended to allow for multiple surface views.
>
> On Mon, Mar 23, 2009 at 2:12 AM, hurri <[email protected]> wrote:
>
>>
>> Hi,
>> I created a RelativeLayout which has 2 SurfaceView. The layout looks
>> like below
>> <RelativeLayout
>>      android:layout_width="wrap_content"
>>      android:layout_height="wrap_content">
>>      <SurfaceView android:id="@+id/main"
>>             android:layout_width="wrap_content"
>>             android:layout_height="wrap_content"
>>             android:layout_centerInParent="true"
>>      >
>>      <SurfaceView android:id="@+id/pip"
>>             android:layout_width="120dip"
>>             android:layout_height="90dip"
>>             android:layout_alignBottom="@id/main"
>>             android:layout_alignRight="@id/main"
>>      >
>> </RelativeLayout>
>>
>> It seems that the main surface is always above on pip surface even put
>> the pip definiation before the main. So how can i change the z-order
>> to bring the pip to front.
>>
>>
>>
>
>
> -- 
> Dianne Hackborn
> Android framework engineer
> [email protected] <javascript:>
>
> Note: please don't send private questions to me, as I don't have time to 
> provide private support.  All such questions should be posted on public 
> forums, where I and others can see and answer them.
>
>

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