The ant based build  and eclipse worked with  standard android project 
tree, worked together to a degree via referencing project.properties and 
such.

Gradle sure is a great path going forward.

I was wondering about some documentation  from earlier on in the process 
that explains the default project tree and any changes expected there. 

There is also the issue of compatibility and transition for existing 
projects to the new gradle build system.

Personally, I really like netbeans with the NB android plugin.  NB 
 recognizes any android app project tree, reads the manifest xml and 
project.properties  and opens  up a existing project in  one shot, without 
importing projects or anything like that. Building via NB executes the ant 
build script so things are in sync.

Gradle and intellij based Android Studio are a great combination going 
forward as are all the features in Android Studio, THANKS





On Monday, May 27, 2013 6:35:26 PM UTC-7, Xav wrote:
>
> The new structure allows us a lot more flexibility with tests inside the 
> main project, and different code/resources for different variants).
>
> The big thing though is that Gradle will allow you to use whatever 
> structure you want in a way that's understood by the IDEs. This was never 
> possible. People wanted configuration of it but Ant/Eclipse didn't 
> understand the same config files for it.
>
> Ultimately Ant will be deprecated, Eclipse will switch to Gradle. Work is 
> already done in NetBeans to support Gradle.
>
> The new structure is the way going forward, while allowing to keep using 
> the old one for older projects.
>
> As Tor said, docs will be updated at some point. Right now we are still in 
> preview mode.
>
>
> On Tue, May 21, 2013 at 12:56 PM, Sanjay Mishra <[email protected]<javascript:>
> > wrote:
>
>> I certainly agree with the concepts in this video IO/session, and 
>> appreciate the feature of the new build system
>>
>> However, my question is about :
>>
>> 1) the standard android project tree (and changes or abandonment thereof) 
>> , which this presentation does not mention...
>>
>> 2) the project tree  incompatibility I found today between the 
>> *../sdk/tools/android 
>> create project   *and the *Android Studio* based new project creation. 
>> The *android* command is a deep and fundamental command from the android 
>> sdk, so for  *Android Studio* to create a android project tree that 
>> contradicts whats created by the *android* command  is misplaced ( 
>> stupid)
>>
>> 3) The lack of documentation regarding  changes to the standard android 
>> project tree -- if indeed that has changed in the new build system --  
>> http://developer.android.com/tools/projects/index.html  "The following 
>> directories and files comprise an Android 
>> project: src/ bin/ jni/ gen/ assets/ res/ raw/  libs/ AndroidManifest.xml "
>>
>>
>>
>> Sanjay
>>
>>
>> On Tuesday, May 21, 2013 12:01:39 PM UTC-7, Tor Norbye wrote:
>>
>>> This is done as part of the new build system -- here's the talk from 
>>> Google I/O last week:
>>> http://www.youtube.com/watch?**v=LCJAgPkpmR0<http://www.youtube.com/watch?v=LCJAgPkpmR0>
>>>  
>>>
>>> On Tue, May 21, 2013 at 11:56 AM, Sanjay Mishra <[email protected]>wrote:
>>>
>>>> I was baffled  to find that a new Android Project created via  Android 
>>>> Studio creates a  project tree (on the file system) which  shows 
>>>> significant divergence from the standard android project tree defined in 
>>>> the Android sdk documentation.
>>>>
>>>> One of the greatest attributes of  the Android project is that well 
>>>> defined project structure linked below :
>>>> http://developer.android.com/**tools/projects/index.html<http://developer.android.com/tools/projects/index.html>
>>>>
>>>> And both the  "android" command that comes from Android  sdk/tools/ and 
>>>> the  Eclipse based ADT tool create a consistent well defined directory 
>>>> tree... such that  they are  compatible 
>>>>
>>>> That common standard Android Project tree is the common ground that 
>>>>  supported diverse IDEs(  Eclipse ADT, Netbeans, IDEA ) and  ant based 
>>>> builds.
>>>>
>>>> Using android, ADT and the ant based build that comes off the shelf 
>>>> with the Android SDK, one had both the IDE and the command line build 
>>>> working off the same standard tree seamlessly.
>>>>
>>>> http://developer.android.com/**tools/projects/projects-**cmdline.html<http://developer.android.com/tools/projects/projects-cmdline.html>
>>>>
>>>> ie. 
>>>> $ android create project  --target 26 --name XyzApp --path 
>>>> ./MyAndroidAppProject --activity XyzAppActivity --package com.example.xyz
>>>> and the  Eclipse/ADT  based IDE created  the standard  tree 
>>>>
>>>> ( cut and pasted from 
>>>> http://developer.android.**com/tools/projects/<http://developer.android.com/tools/projects/index.html>)
>>>>  
>>>> :-
>>>>
>>>> src/
>>>> Contains your stub Activity file, which is stored at src*
>>>> /your/package/namespace/ActivityName*.java. All other source code 
>>>> files (such as .java or .aidl files) go here as well. bin/ Output 
>>>> directory of the build. This is where you can find the final .apk file 
>>>> and other compiled resources. jni/ Contains native code sources 
>>>> developed using the Android NDK. For more information, see the Android 
>>>> NDK documentation<http://developer.android.com/tools/sdk/ndk/index.html>
>>>> . gen/ Contains the Java files generated by ADT, such as your R.java file 
>>>> and interfaces created from AIDL files. assets/ This is empty. You can 
>>>> use it to store raw asset files. Files that you save here are compiled 
>>>> into 
>>>> an .apk file as-is, and the original filename is preserved. You can 
>>>> navigate this directory in the same way as a typical file system using 
>>>> URIs 
>>>> and read files as a stream of bytes using the 
>>>> AssetManager<http://developer.android.com/reference/android/content/res/AssetManager.html>.
>>>>  
>>>> For example, this is a good location for textures and game data. 
>>>> res/Contains application resources, such as drawable files, layout files, 
>>>> and 
>>>> string values. See Application 
>>>> Resources<http://developer.android.com/guide/topics/resources/index.html> 
>>>> for 
>>>> more information. anim/For XML files that are compiled into animation 
>>>> objects. See the 
>>>> Animation<http://developer.android.com/guide/topics/resources/animation-resource.html>
>>>>  resource 
>>>> type. color/For XML files that describe colors. See the Color 
>>>> Values<http://developer.android.com/guide/topics/resources/color-list-resource.html>
>>>>  resource 
>>>> type. drawable/For bitmap files (PNG, JPEG, or GIF), 9-Patch image 
>>>> files, and XML files that describe Drawable shapes or Drawable objects 
>>>> that 
>>>> contain multiple states (normal, pressed, or focused). See the 
>>>> Drawable<http://developer.android.com/guide/topics/resources/drawable-resource.html>
>>>>  resource 
>>>> type. layout/XML files that are compiled into screen layouts (or part 
>>>> of a screen). See the 
>>>> Layout<http://developer.android.com/guide/topics/resources/layout-resource.html>
>>>>  resource 
>>>> type. menu/For XML files that define application menus. See the 
>>>> Menus<http://developer.android.com/guide/topics/resources/menu-resource.html>
>>>>  resource 
>>>> type. raw/For arbitrary raw asset files. Saving asset files here 
>>>> instead of in the assets/ directory only differs in the way that you 
>>>> access them. These files are processed by aapt and must be referenced from 
>>>> the application using a resource identifier in the R class. For 
>>>> example, this is a good place for media, such as MP3 or Ogg files. 
>>>> values/For XML files that are compiled into many kinds of resource. 
>>>> Unlike other resources in the res/ directory, resources written to XML 
>>>> files in this folder are not referenced by the file name. Instead, the XML 
>>>> element type controls how the resources is defined within them are placed 
>>>> into the R class. xml/For miscellaneous XML files that configure 
>>>> application components. For example, an XML file that defines a
>>>> PreferenceScreen<http://developer.android.com/reference/android/preference/PreferenceScreen.html>
>>>> , 
>>>> AppWidgetPr**oviderInfo<http://developer.android.com/reference/android/appwidget/AppWidgetProviderInfo.html>,
>>>>  
>>>> or Searchability 
>>>> Metadata<http://developer.android.com/reference/android/app/SearchManager.html#SearchabilityMetadata>.
>>>>  
>>>> See Application 
>>>> Resources<http://developer.android.com/guide/topics/resources/index.html> 
>>>> for 
>>>> more information about configuring these application components. 
>>>> libs/Contains private libraries.
>>>> AndroidManifest.xml The control file that describes the nature of the 
>>>> application and each of its components. For instance, it describes: 
>>>> certain 
>>>> qualities about the activities, services, intent receivers, and content 
>>>> providers; what permissions are requested; what external libraries are 
>>>> needed; what device features are required, what API Levels are supported 
>>>> or 
>>>> required; and others. See the 
>>>> AndroidManifest.xml<http://developer.android.com/guide/topics/manifest/manifest-intro.html>
>>>>  **documentation for more information project.properties This file 
>>>> contains project settings, such as the build target. This file is integral 
>>>> to the project, so maintain it in a source revision control system. To 
>>>> edit 
>>>> project properties in Eclipse, right-click the project folder and select
>>>> *Properties*. 
>>>> On the other hand,  a new project I created via Android Studio  came 
>>>>  up with a whole different project tree.
>>>> .
>>>> ./libs
>>>> ./libs/android-support-v4.jar
>>>> ./src
>>>> ./src/main
>>>> ./src/main/java
>>>> ./src/main/java/com
>>>> ./src/main/java/com/example
>>>> ./src/main/java/com/example/**firsttest
>>>> ./src/main/java/com/example/**firsttest/SettingsActivity.**java
>>>> ./src/main/res
>>>> ./src/main/res/xml
>>>> ./src/main/res/xml/pref_data_**sync.xml
>>>> ./src/main/res/xml/pref_**general.xml
>>>> ./src/main/res/xml/pref_**headers.xml
>>>> ./src/main/res/xml/pref_**notification.xml
>>>> ./src/main/res/drawable-mdpi
>>>> ./src/main/res/drawable-mdpi/**ic_launcher.png
>>>> ./src/main/res/values
>>>> ./src/main/res/values/strings_**activity_settings.xml
>>>> ./src/main/res/values/strings.**xml
>>>> ./src/main/res/values/styles.**xml
>>>> ./src/main/res/drawable-xhdpi
>>>> ./src/main/res/drawable-xhdpi/**ic_launcher.png
>>>> ./src/main/res/values-v11
>>>> ./src/main/res/values-v11/**styles.xml
>>>> ./src/main/res/drawable-hdpi
>>>> ./src/main/res/drawable-hdpi/**ic_launcher.png
>>>> ./src/main/AndroidManifest.xml
>>>>
>>>>  src/main has res etc, but libs is  at a different level (../..) but 
>>>> stepping back for moment ... 
>>>>
>>>>
>>>> Not sure if the  claim in Google I/O about how Android Studio was a 
>>>> step in the direction of a consistent build & consistency with the sdk 
>>>>  tools, command line builds etc, is valid, if indeed Android Studio 
>>>> imposes 
>>>> a new project directory structure inconsistent with the standard project 
>>>> tree documented at developer.android.com/
>>>>
>>>> Much as I am not a big fan of eclipse, at least the eclipse ADT created 
>>>> a project directory tree consistent with the command line core sdk tools 
>>>> such as the  "android" command and could co-exist with the command line 
>>>> tools and the ant based  builds/ automated builds and such.
>>>>
>>>> So why start a whole new structure ... that's inconsistent with the 
>>>> already defined android sdk documentation on what makes a standard  
>>>> android 
>>>> project tree ?  
>>>>
>>>> I respect the IntelliJ/ IDEA from JetBrains and am not a fan of 
>>>> eclipse( too many fundamental flaws). And gradle is a great tool. And 
>>>>  while particular  features  in Android Studio are quite impressive, I am 
>>>> not sure how the  issue of the project tree divergence is to be resolved 
>>>> in 
>>>> the long run?
>>>>
>>>> Perhaps I am missing something here ? IMO It  certainly does not make 
>>>> sense if Android Studio and the  gradle based build are to be 
>>>> interoperable 
>>>> together while being incompatible with the already well defined and 
>>>> valuable standard android project tree defined in the Android SDK 
>>>> documentation from the start. http://developer.**
>>>> android.com/tools/projects/**index.html<http://developer.android.com/tools/projects/index.html>
>>>>
>>>> Thanks
>>>> Sanjay
>>>>
>>>>  
>>>>
>>>>
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>>>>  
>>>>  
>>>>
>>>
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>
>
>
> -- 
> Xavier Ducrohet
> Android SDK Tech Lead
> Google Inc.
> http://developer.android.com | http://tools.android.com
>
> Please do not send me questions directly. Thanks! 
>

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