You could still try the approach I described by getting rawX and rawY from 
the motion event and match it with the global rect position of the target 
view. Motion event coordinates are usually in a local coordinate system. I 
guess the local coordinate system is the one of the ImageView you start 
your gesture with, hence the too big numbers when you get your 
ACTION_CANCEL on the other view.

On Saturday, August 24, 2013 5:19:04 AM UTC-5, OronS wrote:
>
> Little search showed that ACTION_CANCEL is the right value to get from the 
> system, but the (X,Y) values on this event are not proportional to the 
> gesture I made :S
> Y values are way bigger than expected
> I did expand the HitRect size, but it's still too big
>
> On Friday, August 23, 2013 10:24:03 PM UTC+3, OronS wrote:
>>
>> Hi :)
>> Thanks for your post
>>
>> I'm trying to implement specific gesture between images...no drag & drop
>> The images are inside *GestureOverlayView (because of prediction = 
>> gestureLibrary.recognize()...I don't know how to recognize a gestures which 
>> have curls or shapes)*, and I thought the parent intercepts touch event 
>> automatically (by automatically I mean set the OnTouch listener to the 
>> parent).
>> Don't you think inheritance is wrongly used in this case??
>>
>> Anyway..I used *gestureOverlayView.setOnTouchListener* to intercept 
>> touch events on children, and *
>> gestureOverlayView.addOnGesturePerformedListener* to check whether the 
>> gesture was recognized, and user's finger passed through both images.
>>
>> The problem now is that in *gestureOverlayView.setOnTouchListener,*instead 
>> of ACTION_UP, I get ACTION_CANCEL :S
>>
>> I don't know if it should be like that
>>
>> On Friday, August 23, 2013 6:17:23 PM UTC+3, Nobu Games wrote:
>>>
>>> Is it just gestures or are you trying to implement drag and 
>>> drop<http://developer.android.com/guide/topics/ui/drag-drop.html>(because 
>>> it sounds like that). Either way you could just intercept motion 
>>> events in the parent view group that contains your images and let it handle 
>>> your gesture recognition.
>>>
>>> So let's say you create a derivative class "L" of your layout that 
>>> contains the image views.
>>>
>>> You could override 
>>> dispatchTouchEvent(MotionEvent)<http://developer.android.com/reference/android/view/ViewGroup.html#dispatchTouchEvent%28android.view.MotionEvent%29>of
>>>  L and check for the following motion event states:
>>>
>>> *1. Gesture started (ACTION_DOWN)*
>>> Iterate your list of ImageView children of L and see if the touch event 
>>> point is in one of them. If yes, your gesture starts.
>>>
>>> The View class has the method getGlobalVisibleRect(Rect, 
>>> Point)<http://developer.android.com/reference/android/view/View.html#getGlobalVisibleRect(android.graphics.Rect,%20android.graphics.Point)>which
>>>  can be used for checking if your touch event coordinate hits one of 
>>> your image views. It would roughly look like the following (not tested 
>>> since I'm not sure if these methods return locations in screen or window 
>>> coordinate system, you may need to debug it):
>>>
>>> *Rect* r = new *Rect*();* *// should be class member you can reuse
>>>> float x = motionEvent.getRawX();
>>>> float y = motionEvent.getRawY();
>>>>
>>>> *for*(*ImageView* iv : imageViews) {
>>>>     iv.getGlobalVisibleRect(r);
>>>>
>>>>     *if*(r.contains(x, y)) {
>>>>         // Touch event is inside image view
>>>>     }
>>>> }
>>>>
>>>
>>> *2. Gesture ongoing (ACTION_MOVE)*
>>> If you visualize your gesture by drawing some trail or moving around the 
>>> first touched image view then this is the right point to do so. Here you 
>>> can update your view(s).
>>>
>>> *3. Gesture finished (ACTION_UP)*
>>> Here you need to iterate your ImageView children again in order to see 
>>> if the finger has been lifted over another image view. In that case your 
>>> gesture was successful.
>>>
>>> *4. Gesture canceled (ACTION_CANCEL)*
>>> Whatever your gesture is doing should be canceled here.
>>>
>>>
>>> On Friday, August 23, 2013 1:21:59 AM UTC-5, OronS wrote:
>>>>
>>>> Hi there [image: :)]
>>>>
>>>> I have two ImageViews in my app.
>>>> I've added a gesture detector (GestureOverlayView), and added gestures 
>>>> to the app by using android's sample, which record gestures and save them 
>>>> to a file, and I then load this file.
>>>>
>>>> My Goal is to limit the gestures area.. I want them to start from one 
>>>> ImageView, and end on the other.
>>>> I didn't find anything on google!! : /
>>>>
>>>> I've added OnTouch listener to both images, but I don't know how to 
>>>> detect a gesture coming from the outside of a View.
>>>>
>>>> I can detect a gesture starts from one Image ("Down" event), but when 
>>>> my finger goes over the second and then go up, the event triggered is 
>>>> "Cancel" on the first image
>>>>
>>>> Please Help
>>>>
>>>> Thanks,
>>>> Oron 
>>>>
>>>

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