Hi,

In my current application that I'm developing I draw into an 
android.graphics.Bitmap object from a non-UI thread. This is done from 
native code via the AndroidBitmap_lockPixels and AndroidBitmap_unlockPixels 
calls. Every time the drawing has finished, the UI thread gets notified 
that the Bitmap has changed and the responsible View in the Activity is 
invalidated and redrawn. All code that accesses the Bitmap is synchronized 
on the Bitmap.

The issue that I'm seeing is that if the rendering is too fast, after some 
time the View is no longer updated and in the log the following is logged:

E/OpenGLRenderer ... Cannot generate texture from bitmap

None of the drawing calls produce any errors that anything is wrong.

Searching on the internet reveals a few others who had similar issues, but 
no real solutions or answers for that specific problem. Is it even allowed 
to draw into the Bitmap from a non-UI thread? Is there a different way to 
do something similar? I tried using just an IntBuffer and drawing the 
IntBuffer in the view. While this works, it is also 2x slower than using a 
Bitmap.

Thanks,
Michael

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