I have met the same problem. Do you have a solution for this problem? On Friday, March 22, 2013 12:09:25 AM UTC+8, Mind wrote: > > Hi, > > I have implemented a 2D game using SurfaceView + GameThread (does nothing > atm) + ViewThread pattern that calls a draw method on the SurfaceView. > > However, it randomly stops redrawing the screen. "Randomly" means it can > take up to several minutes of play to freeze. Other things like timers/etc > on the Activity itself continue to work. > > See the tombstone data below. I really don't know how to read this. It > seems that the call to RoundRectShape() is the problem while drawing the > rectangle from touchDown to touchUp. However, it works fine for some > minutes of random touching before crashing. > > I would appreciate it if someone with more knowledge could give me some > idea on HOW to debug this. Thanks! > > Here is the tombstone data: > > "main" prio=5 tid=1 WAIT > | group="main" sCount=1 dsCount=0 obj=0x41b809a0 self=0x40091010 > | sysTid=31227 nice=0 sched=0/0 cgrp=apps handle=1075041244 > | state=S schedstat=( 0 0 0 ) utm=67 stm=29 core=1 > at java.lang.Object.wait(Native Method) > - waiting on <0x41b80da0> (a java.lang.VMThread) held by tid=1 (main) > at java.lang.Thread.parkFor(Thread.java:1231) > at sun.misc.Unsafe.park(Unsafe.java:323) > at java.util.concurrent.locks.LockSupport.park(LockSupport.java:159) > at > java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:810) > at > java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireQueued(AbstractQueuedSynchronizer.java:843) > at > java.util.concurrent.locks.AbstractQueuedSynchronizer.acquire(AbstractQueuedSynchronizer.java:1173) > at > java.util.concurrent.locks.ReentrantLock$NonfairSync.lock(ReentrantLock.java:183) > at java.util.concurrent.locks.ReentrantLock.lock(ReentrantLock.java:259) > at android.view.SurfaceView.updateWindow(SurfaceView.java:497) > at > android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:231) > at android.view.View.dispatchWindowVisibilityChanged(View.java:7544) > at > android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039) > at > android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039) > at > android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039) > at > android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039) > at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1211) > at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:989) > at > android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4351) > at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749) > at android.view.Choreographer.doCallbacks(Choreographer.java:562) > at android.view.Choreographer.doFrame(Choreographer.java:532) > at > android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735) > at android.os.Handler.handleCallback(Handler.java:725) > at android.os.Handler.dispatchMessage(Handler.java:92) > at android.os.Looper.loop(Looper.java:137) > at android.app.ActivityThread.main(ActivityThread.java:5041) > at java.lang.reflect.Method.invokeNative(Native Method) > at java.lang.reflect.Method.invoke(Method.java:511) > at > com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) > at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) > at dalvik.system.NativeStart.main(Native Method) > > "Thread-3900" prio=5 tid=12 TIMED_WAIT > | group="main" sCount=1 dsCount=0 obj=0x4242c4c8 self=0x73c2f6c0 > | sysTid=31253 nice=0 sched=0/0 cgrp=apps handle=1924236928 > | state=S schedstat=( 0 0 0 ) utm=62 stm=44 core=1 > at java.lang.VMThread.sleep(Native Method) > at java.lang.Thread.sleep(Thread.java:1031) > at java.lang.Thread.sleep(Thread.java:1013) > at com.rhs.wordsearch.Threads.GameThread.run(GameThread.java:62) > > "Thread-3899" prio=5 tid=11 NATIVE > | group="main" sCount=1 dsCount=0 obj=0x4242c270 self=0x73c2f270 > | sysTid=31252 nice=0 sched=0/0 cgrp=apps handle=1925462672 > | state=R schedstat=( 0 0 0 ) utm=8667 stm=274 core=1 > #00 pc 0007f9cc /system/lib/libskia.so > (SkPath::Iter::consumeDegenerateSegments()+60) > #01 pc 0007fbcc /system/lib/libskia.so > (SkPath::Iter::next(SkPoint*)+12) > #02 pc 0006e014 /system/lib/libskia.so (SkEdgeBuilder::build(SkPath > const&, SkIRect const*, int)+328) > #03 pc 00091e58 /system/lib/libskia.so (sk_fill_path(SkPath const&, > SkIRect const*, SkBlitter*, int, int, int, SkRegion const&)+56) > #04 pc 0008ec40 /system/lib/libskia.so (SkScan::AntiFillPath(SkPath > const&, SkRegion const&, SkBlitter*, bool)+776) > #05 pc 0008ef9c /system/lib/libskia.so (SkScan::AntiFillPath(SkPath > const&, SkRasterClip const&, SkBlitter*)+204) > #06 pc 0006be64 /system/lib/libskia.so > #07 pc 00060ae8 /system/lib/libskia.so (SkCanvas::drawPath(SkPath > const&, SkPaint const&)+520) > #08 pc 0006a9ff /system/lib/libandroid_runtime.so > #09 pc 0001e290 /system/lib/libdvm.so (dvmPlatformInvoke+112) > #10 pc 0004d411 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int > const*, JValue*, Method const*, Thread*)+396) > #11 pc 00000214 /dev/ashmem/dalvik-jit-code-cache (deleted) > at android.graphics.Canvas.native_drawPath(Native Method) > at android.graphics.Canvas.drawPath(Canvas.java:1021) > at > android.graphics.drawable.shapes.RoundRectShape.draw(RoundRectShape.java:78) > at android.graphics.drawable.ShapeDrawable.onDraw(ShapeDrawable.java:209) > at android.graphics.drawable.ShapeDrawable.draw(ShapeDrawable.java:224) > at com.rhs.wordsearch.Components.Highlight.draw(Highlight.java:230) > at > com.rhs.wordsearch.Views.WordSearchSurfaceView.onDraw(WordSearchSurfaceView.java:283) > at com.rhs.wordsearch.Threads.ViewThread.run(ViewThread.java:69) > > >
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